- Search for a cartoon (an easy one to draw) or Create Your Own.
- Get a sheet of paper (8.5" x 11" print paper)
- draw out a rectangle in the middle of your page (roughly 4 x 6 inches)
- draw your cartoon inside rectangle - be sure to fill up most of the shape ... See my example - Figure 1.
- your cartoon should be drawn with a thick line ... See my example - also Figure 1.
- Trace your image twice -- first, the outline. 2nd -- the silhouette. Make sure they both fit on your tracing paper. See my example - Figure 2.
- Transfer (flip your image -- graphite down) to your printing block. Use your thumbnail to transfer. Don't throw away your tracing paper... See my example - Figure 3a and 3b.
Figures 3a and 3b
- Gouge out all the non-drawing part of your image. (ask me to demonstrate before you use ... )
- Trace on the other side of your printing block. This will be the silhouette portion and color.
- Again, gouge only the non-drawing part of the image.
- Throw away all your scraps.
- See Figures 4a and 4b -- Hover over the image to see a caption.
Figures 4a and 4b
Test Print (Proof)
- Test your outline print first -- check for errors. This is the proof stage of the printmaking process.
- You will use black ink only for your proof -- to be done on white paper.
- Gouge the leftover/unwanted pieces to clean up.
- Do the same for your silhouette side ... gouge to clean up errors.
- Go here to see the list of printmaking terms that you will be tested on next week. (Monday, 5-15).
- Create a quizlet ...
Final Prints ...
OUTLINE PRINT -- GO THROUGH THE SAME PROCEDURE AS YOUR FIRST TWO PRINTS. THIS PRINT IS CRITICAL ESPECIALLY SINCE YOU WILL WANT THE IMAGES TO LINE UP. MAKE SURE YOU USE THE SAME REGISTRATION DEVICE AS THEY ARE ALL SLIGHTLY DIFFERENT FROM ONE ANOTHER. CHOOSE A COLOR THAT STANDS OUT. BLACK IS A GOOD CHOICE BUT YOU CAN TRY OTHERS.
MOUNT YOUR PRINTS ONTO A 9"X12" WHITE DRAWING PAPER (NOT PRINT PAPER). MAKE SURE TO CENTER IT.